[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [PlayMusic(key="$saferoom_loop", volume=0.6)] [Background(image="49_g15_rhodesdeck_n",screenadapt="coverall")] [PlaySound(key="$d_avg_snowstormflp", volume=0, loop=true, channel="sn")] [SoundVolume(volume=0.4, channel="sn",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] 1094年春 卡兹戴尔地区,巴别塔罗德岛本舰 [dialog] [charslot(slot = "r", name = "avg_npc_1299_1#1$1", duration=1, isblock=true)] [Delay(time=0.5)] [charslot(slot = "r", name = "avg_npc_1299_1#1$1", focus="r")] [name="尤莉叶"]阿斯卡纶,我就知道你会来。 [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "l", name = "avg_4132_ascln_1#1$1", posfrom="-200, 0", posto="0, 0", duration=1.5, isblock=true)] [charslot(slot = "l", name = "avg_4132_ascln_1#1$1", focus="l")] [name="阿斯卡纶"]......也只剩下我了。 [charslot(slot = "r", name = "avg_npc_1299_1#1$1", focus="r")] [name="尤莉叶"]是啊。 [charslot(slot = "r", name = "avg_npc_1299_1#3$1", focus="r")] [name="尤莉叶"]这几年,我认识的,熟悉的,能说得上几句话的,也就剩你活着了。 [charslot(slot = "l", name = "avg_4132_ascln_1#7$1", focus="l")] [name="阿斯卡纶"]...... [name="阿斯卡纶"]这次,你的任务...... [charslot(slot = "r", name = "avg_npc_1299_1#1$1", focus="r")] [name="尤莉叶"]去伦蒂尼姆,你知道了。 [charslot(slot = "r", name = "avg_npc_1299_1#2$1", focus="r")] [name="尤莉叶"]说实话,心里有点忐忑,卧底任务不是第一次做,但...... [name="尤莉叶"]这其实是我第一次离开卡兹戴尔。 [charslot(slot = "r", name = "avg_npc_1299_1#1$1", focus="r")] [name="尤莉叶"]阿斯卡纶,听说你有过几个月外出游行的经验? [charslot(slot = "l", name = "avg_4132_ascln_1#1$1", focus="l")] [name="阿斯卡纶"]但是和去维多利亚不一样。 [name="阿斯卡纶"]你的任务是蛰伏在特雷西斯的雇佣兵队伍里,并在合适的时机发动叛乱。 [charslot(slot = "r", name = "avg_npc_1299_1#3$1", focus="r")] [name="尤莉叶"]......杀了特雷西斯真的能解决问题吗? [charslot(slot = "l", name = "avg_4132_ascln_1#1$1", focus="l")] [name="阿斯卡纶"]不能,军事委员会已经不再依赖任何一个强大的个体。这也是特雷西斯的目的。 [name="阿斯卡纶"]所以你们任务的实际策略是,在必要的时候掀起骚乱,引起维多利亚公爵的怀疑,借刀杀人。 [name="阿斯卡纶"]伦蒂尼姆,维多利亚的腹地,他们无处可逃。那里将是整个军事委员会的覆灭之所。 [charslot(slot = "r", name = "avg_npc_1299_1#8$1", focus="r")] [name="尤莉叶"]然后,你们就有机会把食腐者王庭暴打一顿,占领卡兹戴尔了,对吧? [charslot(slot = "l", name = "avg_4132_ascln_1#7$1", focus="l")] [name="阿斯卡纶"]但是,尤莉叶,你应该...... [charslot(slot = "r", name = "avg_npc_1299_1#9$1", focus="r")] [name="尤莉叶"]别这样!我懂的,卧底不是没当过,但要同时欺骗特雷西斯和维多利亚人......我连菲林都没见过几个! [charslot(slot = "r", name = "avg_npc_1299_1#8$1", focus="r")] [name="尤莉叶"]我特地磨炼了一下维多利亚语来着...... [charslot(slot = "l", name = "avg_4132_ascln_1#1$1", focus="l")] [name="阿斯卡纶"]......我不是说这个。 [charslot(slot = "l", name = "avg_4132_ascln_1#2$1", focus="l")] [name="阿斯卡纶"]算了,给你。 [charslot(slot = "r", name = "avg_npc_1299_1#1$1", focus="r")] [name="尤莉叶"]......这是?我的旧衣服? [charslot(slot = "r", name = "avg_npc_1299_1#7$1", focus="r")] [name="尤莉叶"]内衬上绣了我的名字......是殿下? [charslot(slot = "l", name = "avg_4132_ascln_1#3$1", focus="l")] [name="阿斯卡纶"]殿下本来想亲自交给你,但是,我不希望你们两个相见。 [name="阿斯卡纶"]我......不想让殿下难受。 [charslot(slot = "r", name = "avg_npc_1299_1#6$1", focus="r")] [name="尤莉叶"]...... [charslot(slot = "l", name = "avg_4132_ascln_1#1$1", focus="l")] [name="阿斯卡纶"]你知道我刚才的话是什么意思。你应该知道,在这个计划里,所有人都是弃子。 [name="阿斯卡纶"]殿下清楚这一点,她想亲自送别你们每一个人,但这样会让她夜不能寐。 [charslot(slot = "l", name = "avg_4132_ascln_1#2$1", focus="l")] [name="阿斯卡纶"]所以我骗了她。我说你们提前出发了。 [dialog] [delay(time=1)] [charslot(slot = "l", name = "avg_4132_ascln_1#7$1", focus="l")] [name="阿斯卡纶"]抱歉,尤莉叶。也许你是想见殿下一面的。 [charslot] 尤莉叶没有回答,只是默默摩挲着棉麻编织的名字,感受着其粗糙的质感。 “尤莉叶”。 她想起了殿下为他们上课的样子。 比起上课学习,她更习惯杀人。虽然在课上什么都听不懂老打瞌睡,但内心的声音告诉她,殿下只说正确的事。 所以她从不提问。 [charslot(slot = "l", name = "avg_4132_ascln_1#7$1", focus="n")] [charslot(slot = "r", name = "avg_npc_1299_1#9$1", focus="r")] [name="尤莉叶"]......谁不想最后见一眼殿下呢。不过,你来送送我,也挺好的。这些年,我也从你这儿学到了不少。 [charslot(slot = "r", name = "avg_npc_1299_1#8$1", focus="r")] [name="尤莉叶"]啊。你不会觉得,自己是更胜任这个任务的人选吧? [charslot(slot = "l", name = "avg_4132_ascln_1#2$1", focus="l")] [name="阿斯卡纶"]我没有。 [charslot(slot = "r", name = "avg_npc_1299_1#8$1", focus="r")] [name="尤莉叶"]其实会议上确实有人提到你,不过我们一致认为,你应该待在卡兹戴尔,待在殿下身边。 [name="尤莉叶"]至于我,本来就无依无靠的,所以就第一个提出...... [charslot(slot = "l", name = "avg_4132_ascln_1#1$1", focus="l")] [name="阿斯卡纶"]......你可以去Scout的队伍。我记得你都提出申请了。 [charslot(slot = "r", name = "avg_npc_1299_1#8$1", focus="r")] [name="尤莉叶"]那是为了向那个英雄好好学习,然后赢你一次。 [name="尤莉叶"]大家都是差不多的路数,我还没赢过你几次就要走了,心里过不去。 [charslot(slot = "r", name = "avg_npc_1299_1#9$1", focus="r")] [name="尤莉叶"]哼。要不是临行前,我还真不乐意和你说这个。 [charslot(slot = "l", name = "avg_4132_ascln_1#7$1", focus="l")] [name="阿斯卡纶"]还......有什么要说的吗? [charslot(slot = "r", name = "avg_npc_1299_1#8$1", focus="r")] [name="尤莉叶"]没了。没想到我第一次离开家乡,就是最后一次。也没想到,最后目送我离开的,是魔王身边不苟言笑的刺客头子。 [charslot(slot = "r", name = "avg_npc_1299_1#1$1", focus="r")] [name="尤莉叶"]阿斯卡纶,你别骗我,你老实回答我。 [name="尤莉叶"]外面的大地,怎么样? [charslot(slot = "l", name = "avg_4132_ascln_1#3$1", focus="l")] [name="阿斯卡纶"]...... [dialog] [charslot(duration=0.5, isblock=true)] 阿斯卡纶没有答话。而尤莉叶似乎也没打算从她嘴里得到回答。 尤莉叶只是缓缓地起身,缓缓地离去。 悠然的背影仿佛只是去取一壶上好的酒。 阿斯卡纶就这么看着她的背影,看着她走远。 她忽然有些不认识尤莉叶,就像不认识影子和另一个自己。 [dialog] [StopSound(channel="sn", fadetime=2)] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="34_g1_victoriavillage",screenadapt="coverall", xScale=1.1, yScale=1.1,x=-60)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] 三个月后 维多利亚,伦蒂尼姆郊外村庄 [dialog] [playMusic(intro="$jealous_intro", key="$jealous_loop", volume=0.6)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_npc_1299_1#1$1", duration=1.5, isblock=true)] [name="尤莉叶"]出来吧,你躲着没用。 [name="尤莉叶"]我们在城里收到消息,有一支准备去卡兹戴尔活动的队伍,应该就是你们吧? [charslot(slot = "m", name = "avg_npc_1299_1#4$1")] [name="尤莉叶"]这个村子其他路都被我们拦住了,你试图从我这里突破是在做梦。 [dialog] [charslot(slot = "r", name = "avg_npc_1307_1#1$1", posfrom="200,0", posto="-50,0", bstart=0.2, bend=0.7, duration=0.2, isblock=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$swordtsing1", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [backgroundTween(xFrom=-60, xTo=60, duration=0.2)] [charslot(slot = "m", name = "avg_npc_1299_1#4$1", posfrom="0,0", posto="-60,0", afrom=1, ato=1, duration=0.5, isblock=true)] [PlaySound(key="$d_avg_exsheath", volume=1)] [Delay(time=0.5)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.4, r=255, g=0, b=0, fadetime=0.05, block=true)] [PlaySound(key="$d_avg_attack_heavy", volume=1)] [backgroundTween(xFrom=60, xTo=-60, duration=0.2)] [charslot(slot = "m", name = "avg_npc_1299_1#1$1", posfrom="-60,0", posto="0,0", afrom=1, ato=1, duration=0.2, isblock=true)] [Blocker(a=0, r=255, g=0, b=0, fadetime=0.05, block=true)] [PlaySound(key="$d_gen_walk_n", volume=1, loop=true, channel="w")] [StopSound(channel="w", fadetime=1)] [charslot(slot = "r", name = "avg_npc_1307_1#1$1", posfrom="-50,0", posto="200,0", afrom=1, ato=0, duration=1, isblock=true)] [Delay(time=0.5)] [charslot(slot = "l", focus="n")] [name="???"]—— [charslot(slot = "m", name = "avg_npc_1299_1#4$1")] [name="尤莉叶"]喂,抓住你了。 [name="尤莉叶"]就凭你这一身伤,怕是连个壮实点的普通人都打不过吧? [charslot] 她嫌弃地将刀身一振,甩掉了上面沾染的血珠。 [charslot(slot = "m", name = "avg_npc_1299_1#1$1")] [name="尤莉叶"]还想等着你同伙来帮忙? [charslot(slot = "l", focus="n")] [name="神秘的刺客"]......其他人都死了? [charslot(slot = "m", name = "avg_npc_1299_1#1$1")] [name="尤莉叶"]杀干净了。 [charslot(slot = "m", name = "avg_npc_1299_1#4$1")] [name="尤莉叶"]同伙死光了,怎么感觉你还松了一口气? [charslot(slot = "l", focus="n")] [name="神秘的刺客"]死亡是一种解脱......同胞。 [charslot(slot = "m", name = "avg_npc_1299_1#4$1")] [name="尤莉叶"]...... [charslot(slot = "m", name = "avg_npc_1299_1#5$1")] [name="尤莉叶"]你们到底是谁? [charslot(slot = "l", focus="n")] [name="神秘的刺客"]不重要。 [dialog] [PlaySound(key="$d_avg_knife", volume=1)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.8, r=255, g=0, b=0, fadetime=0.05, block=true)] [PlaySound(key="$d_avg_broadswordblood", volume=1)] [backgroundTween(xFrom=-60, xTo=60, duration=0.1)] [charslot(slot = "m", name = "avg_npc_1299_1#4$1", posfrom="0,0", posto="200,0", afrom=1, ato=1, duration=0.3)] [charslot(slot = "r", name = "avg_npc_1307_1#1$1", posfrom="300,0", posto="-500,0", afrom=1, ato=1, duration=0.6)] [Blocker(a=0, r=255, g=0, b=0, fadetime=0.05, block=true)] [delay(time=2)] [playsound(key="$bodyfalldown2")] [charslot(slot = "r", name = "avg_npc_1307_1#1$1", posfrom="-500,0", posto="-500,-50", afrom=1, ato=0, duration=1)] [charslot(slot = "l", focus="n")] [name="神秘的刺客"]呃......呃...... [name="神秘的刺客"]刀很准。咳...... [dialog] [charslot] 她听到了自己刀下的刺客解脱的大笑。 直到躺在地上的刺客已经停止了呼吸,尤莉叶才扯下了他的面罩。 尤莉叶愣住了,她思索了很久,最终才从萨卡兹眼角那个被破坏得乱七八糟的胎记推测出他的身份。 他的画像曾流传于疤痕商场的轶闻图册之中。 他有过很多名头,但没人知道他真正的名字。他活跃的岁月太过久远,久远到足以成为佣兵们吹嘘打诨时的下酒谈资。 但此刻象征着他血脉与身份的双角早已被连根斩断,刀锋在他的头颅上留下了永远的痕迹。 [charslot(slot = "m", name = "avg_npc_1299_1#4$1")] [name="尤莉叶"]这些遮掩了面目的死士......都和你一样热爱自残吗? [name="尤莉叶"]需要做到这样才能够鼓起勇气去刺杀殿下吗?是因为向“魔王”举刀,还是因为向“六英雄”举刀? [charslot(slot = "m", name = "avg_npc_1299_1#6$1")] [name="尤莉叶"]......但算了,我看你们,没有真的接触过特蕾西娅殿下。 [charslot(slot = "m", name = "avg_npc_1299_1#1$1")] [name="尤莉叶"]安心闭眼吧,我会用火抹去你们的面孔。虽然会变成难闻的焦炭,也比作为罪人被人记住好。 [name="尤莉叶"]你们回不去卡兹戴尔,这是我唯一能帮你们做的了......好像我们也没什么区别。 [charslot(slot = "m", name = "avg_npc_1299_1#8$1")] [name="尤莉叶"]哈,我也回不去了。 [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(duration=1.5, isblock=true)] [PlaySound(key="$firestorm", volume=1, loop=true, channel="f")] [StopSound(channel="f", fadetime=1.5)] [delay(time=1)] [PlaySound(key="$d_avg_churchfire", volume=0, loop=true, channel="c")] [SoundVolume(volume=0.6, channel="c",fadetime=2)] [Blocker(a=0.2, r=0.92, g=0.4, b=0.3, fadetime=2, block=true)] 尤莉叶和同伴们将刺客们的尸体堆在一起,尽数点燃,然后走向了伦蒂尼姆城市的方向。 火焰在身后劈啪作响。尤莉叶突然想到,卡兹戴尔的熔炉,不是这样的声音。 那是什么声音呢......小时候总能听见的。 [name="尤莉叶"]......记不得了。 [dialog] [StopSound(channel="c", fadetime=2)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_rhodescom",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_048")] [name="博士"]凯尔希。 [dialog] [charslot] [playsound(key="$d_gen_transmissionget", volume=1)] [CharacterCutin(widgetID="1", name="avg_003_kalts_1#1$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=0, width=200, block=true)] [delay(time=0.5)] [name="凯尔希"]精锐力量都已经部署到每一个关键战略地点。 [CharacterCutin(widgetID="1", fadetime=0)] [charslot(slot = "m", name = "avg_npc_048")] [name="博士"]好的。诸位,我们与军事委员会确实存在军力上的差距。围攻卡兹戴尔,本是不可能的行动。 [name="博士"]但特雷西斯因卡文迪许公爵的最后通牒提前奔赴伦蒂尼姆。 [name="博士"]现在的卡兹戴尔仅有部分军事委员会的王庭成员坐镇,他几乎放弃了这座城市。 [dialog] [curtain(direction = 6,fillfrom = 0,fillto = 1,fadetime=0.5)] [delay(time=1)] [curtain] [charslot] [charslot(slot = "m", name = "avg_npc_1300_1#1$1")] [Background(image="bg_indoor_2",screenadapt="coverall")] [curtain(direction = 6,fillfrom = 1,fillto = 0,fadetime=0.5)] [Delay(time=1)] [charslot(slot = "m", focus="n")] [name="博士"]这无疑会让卡兹戴尔的人民和留守将士产生混乱。 [name="博士"]在降下军事委员会旗帜的时刻,特蕾西娅殿下会宣布军事委员会抛弃了卡兹戴尔的事实,并宣布卡兹戴尔被巴别塔解放。 [dialog] [curtain(direction = 2,fillfrom = 0,fillto = 1,fadetime=0.5)] [delay(time=1)] [curtain] [charslot] [charslot(slot = "l", name = "avg_4132_ascln_1#1$1")] [charslot(slot = "r", name = "avg_4131_odda_1#2$2")] [Background(image="bg_laccolith",screenadapt="coverall")] [curtain(direction = 2,fillfrom = 1,fillto = 0,fadetime=0.5)] [Delay(time=1)] [charslot(slot = "m", focus="n")] [name="博士"]战线以点而非面的形式展开。我们必须精准打击,速战速决。 [name="凯尔希"]正因为兵力的差距,此次夺城计划几乎调配了所有还能听从巴别塔号令的武装人员。 [dialog] [curtain(direction = 6,fillfrom = 0,fillto = 1,fadetime=0.5)] [delay(time=1)] [curtain] [charslot] [charslot(slot = "l", name = "avg_npc_1311_1#1$1")] [charslot(slot = "r", name = "avg_npc_1309_1#1$1")] [Background(image="bg_battlefield",screenadapt="coverall")] [curtain(direction = 6,fillfrom = 1,fillto = 0,fadetime=0.5)] [Delay(time=1)] [charslot(slot = "m", focus="n")] [name="凯尔希"]也因此,本舰的防御是相对薄弱的。 [name="博士"]所以,特蕾西娅殿下会留守本舰。我们也仍旧保留了适当的力量护卫本舰,由我亲自指挥。 [name="博士"]直到各位打开卡兹戴尔的城门,确保通往熔炉的道路安全,殿下才会以最快的速度与主要行动队伍会合。 [name="博士"]突袭时限为六个小时,否则军事委员会就将有机会组织有力的反扑,届时脆弱的巴别塔各部将暴露在危险之中。 [name="博士"]在斜阳照亮熔炉的时刻,巴别塔将占领熔炉与议事厅,巴别塔的旗帜将与月亮一同升起。 [name="博士"]到那时—— [dialog] [curtain(direction = 2,fillfrom = 0,fillto = 1,fadetime=0.5)] [delay(time=1)] [curtain] [charslot] [charslot(slot = "m", name = "avg_npc_048")] [Background(image="bg_rhodescom",screenadapt="coverall")] [curtain(direction = 2,fillfrom = 1,fillto = 0,fadetime=0.5)] [Delay(time=1)] [name="博士"]——停战的宣告将回荡在整个卡兹戴尔。 [name="博士"]我相信各位能够成功。 [dialog] [charslot] [PlaySound(key="$transmission")] [Delay(time=2)] [charslot(slot = "l", name = "avg_npc_048")] [name="博士"]......呼。 [dialog] [musicvolume(volume=0.2, fadetime=2)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "r", name = "avg_npc_1296_1#8$1", posfrom="200,0", posto="0,0", duration=1.5, isblock=true)] [charslot(slot = "r", focus="r")] [name="特蕾西娅"]精彩的布置,博士。 [charslot(slot = "l", name = "avg_npc_048", focus="l")] [name="博士"]但刚才只是些振奋士气的说辞,身经百战的战士和凯尔希肯定能察觉到。 [name="博士"]巴别塔的损失不会小。 [charslot(slot = "r", name = "avg_npc_1296_1#1$1", focus="r")] [name="特蕾西娅"]特雷西斯露出这么大的破绽,并不像是他的风格。 [charslot(slot = "r", name = "avg_npc_1296_1#8$1", focus="r")] [name="特蕾西娅"]......但我相信你,博士。我相信付出这些代价,我们确实可以夺回卡兹戴尔。 [name="特蕾西娅"]特雷西斯将在伦蒂尼姆夺取他最渴求的力量,若是与我们猜测的一致,在撕裂帝国后,他必将把视线放回这座城市。 [charslot(slot = "l", name = "avg_npc_048", focus="l")] [name="博士"]......这片大地上没有可能存在两座卡兹戴尔吗? [charslot(slot = "r", name = "avg_npc_1296_1#3$1", focus="r")] [name="特蕾西娅"]也许可以吧。不过将汇聚的力量一分为二,可就抵御不住下一次来自外敌的侵袭了。 [name="特蕾西娅"]况且,城市可以再建,可萨卡兹数千年都没能真正做到的,其实是团结。 [name="特蕾西娅"]即使是军事委员会,最后也没有成功召集所有依然存续着的王庭。 [charslot(slot = "l", name = "avg_npc_048", focus="l")] [name="博士"]...... [charslot(slot = "r", name = "avg_npc_1296_1#1$1", focus="r")] [name="特蕾西娅"]你是不是在想,若是让特雷西斯捧起王冠,事情是否会有变化? [charslot(slot = "l", name = "avg_npc_048", focus="l")] [name="博士"]......不会的。从各地奔赴而来,厌倦战争,只求一口饱饭的萨卡兹们,依然会团结起来,反抗他们的“魔王”。 [name="博士"]“团结”,多简单又匪夷所思的说法。 [charslot(slot = "r", name = "avg_npc_1296_1#2$1", focus="r")] [name="特蕾西娅"]......是啊。 [charslot(slot = "r", name = "avg_npc_1296_1#2$1", focus="r")] [name="特蕾西娅"]据凯尔希的大致推算,现在,眼前这座城里的萨卡兹人口,可能也只占全泰拉萨卡兹的三到四成吧。 [name="特蕾西娅"]团结在仇恨之下,有效但短暂。团结在和平之中,才可谈论发展与未来。 [charslot(slot = "r", name = "avg_npc_1296_1#3$1", focus="r")] [name="特蕾西娅"]并不是特雷西斯不明白这一切,也不是萨卡兹都听不懂这个道理......但战争还是这么发生了。 [name="特蕾西娅"]博士......即使夺回卡兹戴尔,我们的战争也不会轻易结束吧。 [charslot(slot = "r", name = "avg_npc_1296_1#8$1", focus="r")] [name="特蕾西娅"]但,也许现在,这就够了。 [charslot(slot = "l", name = "avg_npc_048", focus="l")] [name="博士"]...... [charslot(slot = "r", name = "avg_npc_1296_1#8$1", focus="r")] [name="特蕾西娅"]胜利之后,我想邀请你去那座城市看看。 [name="特蕾西娅"]那里是我的家,是许多巴别塔成员的家......更是凯尔希的家。 [charslot(slot = "r", name = "avg_npc_1296_1#9$1", focus="r")] [name="特蕾西娅"]你为巴别塔而战许久,却从未踏上我们诉说的故乡,这显得我太狡猾了,博士。 [charslot(slot = "r", name = "avg_npc_1296_1#8$1", focus="r")] [name="特蕾西娅"]去见证魂灵熔炉为卡兹戴尔带来的光和热吧,这座城建立在痛楚之上,我们却贪婪地想要一个安稳的明天。 [charslot(slot = "l", name = "avg_npc_048", focus="l")] [name="博士"]......好。 [dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_laccolith", screenadapt="coverall", xScale=1.1, yScale=1.1)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] 卡兹戴尔地区,荒废小镇外 [dialog] [charslot(slot = "l", name = "avg_4132_ascln_1#1$1", duration=0.5, isblock=true)] [name="阿斯卡纶"]奥达,镇里的情况怎么样? [dialog] [playsound(key="$d_gen_transmissionget", volume=1)] [CharacterCutin(widgetID="1", name="avg_4131_odda_1#2$2", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=300, width=200, block=true)] [delay(time=0.5)] [charslot(slot = "l", focus="n")] [name="奥达"]我们还在追击剩余的佣兵!他们的残部大都躲进了废弃的建筑里,要全部搜出来恐怕得花点时间。 [charslot(slot = "l", name = "avg_4132_ascln_1#1$1")] [name="阿斯卡纶"]不要冒进,注意时间,别忘了博士的嘱咐。 [name="阿斯卡纶"]我们的目标是扫清侧翼后,迅速去正面战线会合。 [charslot(slot = "l", focus="n")] [name="奥达"]我知道。幸好博士提前有过预案,否则我们真有可能被他们的埋伏给阴了。 [CharacterCutin(widgetID="1", name="avg_4131_odda_1#4$2", style="cutin", fadestyle= "horiz_expand_center", fadetime=0, offsetx=300, width=200, block=true)] [name="奥达"]但......这事透着古怪。这个镇子明显在天灾经过的路径上,这帮雇佣兵为什么要冒险在这个地方埋伏我们? [charslot(slot = "l", name = "avg_4132_ascln_1#1$1")] [name="阿斯卡纶"]我还在查。 [CharacterCutin(widgetID="1", name="avg_4131_odda_1#2$2", style="cutin", fadestyle= "horiz_expand_center", fadetime=0, offsetx=300, width=200, block=true)] [charslot(slot = "l", focus="n")] [name="奥达"]阿斯卡纶小姐,只要找到他们的领袖,说不定就能有线索。 [charslot(slot = "l", name = "avg_4132_ascln_1#1$1")] [name="阿斯卡纶"]知道。你们注意安全。 [dialog] [PlaySound(key="$transmission")] [CharacterCutin(widgetID="1", fadetime=0.5)] [Delay(time=1)] [charslot(duration=0.5)] [PlaySound(key="$d_avg_snowstormflp", volume=0, loop=true, channel="sn")] [PlaySound(key="$d_avg_drkcludsthdr", volume=0, loop=true, channel="d")] [SoundVolume(volume=1, channel="sn",fadetime=2)] [SoundVolume(volume=1, channel="d",fadetime=2)] [Blocker(a=0.15, r=0.9, g=0.6, b=0.5, fadetime=2, block=true)] 天灾。暴虐的气流冲击着阿斯卡纶。 天边隐隐传来的爆鸣声令她恍惚,就好像在提醒她—— [PlayMusic(intro="$escapebattle_intro", key="$escapebattle_loop", volume=0.6)] [name="???"]这是我们注定踏上的道路。 [dialog] [charslot(slot = "m", name = "avg_4132_ascln_1#4$1")] [delay(time=0.5)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_punchsp2",volume=0.8)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.15, r=0.9, g=0.6, b=0.5, fadetime=0, block=true)] [charslot(slot = "m", action="jump", posto="200,0", power=5, times=1, duration=0.2,isblock=true)] [delay(time=0.2)] [charslot(slot = "m", posfrom="200,0", posto="300,0", afrom=1, ato=0, duration=0.5, isblock=true)] [name="阿斯卡纶"]......是你。 [dialog] [charslot] [SoundVolume(volume=0.4, channel="sn",fadetime=1.5)] [SoundVolume(volume=0.4, channel="d",fadetime=1.5)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_npc_1294_1#1$1", duration=1.5, isblock=true)] [name="“疤眼”"]好久不见。 [name="“疤眼”"]你成长了很多嘛,阿斯卡纶,看来这几年在战场上的确得到了很多磨炼。 [charslot(slot = "m", name = "avg_4132_ascln_1#4$1")] [name="阿斯卡纶"]我以为你们早就跟着他躲在伦蒂尼姆不敢露面了。 [charslot(slot = "m", name = "avg_npc_1294_1#1$1")] [name="“疤眼”"]跟着摄政王?哈哈,你错了,阿斯卡纶。 [name="“疤眼”"]佣兵从不“跟随谁”,能够吸引我们的只有利益。 [name="“疤眼”"]而在卡兹戴尔,能够和利益沾点边的只有暴力。恰好我们总能敏锐地嗅到它的味道。 [name="“疤眼”"]当然,我也会“适当”地帮大伙们提前看看这个单子的前景如何。毕竟疤痕商场从不做亏本的买卖—— [dialog] [charslot(slot = "r", name = "avg_4132_ascln_1#4$1", posfrom="600,0", posto="0,0", afrom = 1, ato = 0, duration=0.5)] [charslot(slot = "l", name = "avg_4132_ascln_1#4$1", posfrom="1200,0", posto="400,0", afrom = 0, ato = 1, duration=0.1, isblock=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.7)] [CameraShake(duration=1, xstrength=15, ystrength=10, vibrato=30, randomness=90, fadeout=false, block=false)] [PlaySound(key="$swordtsing5", volume=1,delay=0.2)] [Effect(name="$e_bladeline_01_large",x = 100,y=60,roy=0,rox=-30,layer = 1)] [Effect(name="$e_spark_02_mid",x = 50,y=50,layer = 2,delay=0.01)] [Effect(name="$e_spark_02_mid",x = 52,y=55,layer = 3,roy=180,delay=0.03)] [Effect(name="$e_spark_02_mid",x = 54,y=60,layer = 4,delay=0.05)] [Effect(name="$e_spark_02_mid",x = 56,y=65,layer = 5,roy=180,delay=0.07)] [Effect(name="$e_spark_02_mid",x = 58,y=70,layer = 6,delay=0.09)] [Effect(name="$e_spark_02_mid",x = 60,y=75,layer = 7,delay=0.11)] [Effect(name="$e_spark_02_mid",x = 62,y=80,layer = 8,delay=0.13)] [Effect(name="$e_spark_02_mid",x = 64,y=85,layer = 9,delay=0.15)] [Effect(name="$e_spark_02_mid",x = 66,y=90,layer = 10,delay=0.19)] [Effect(name="$e_spark_02_mid",x = 68,y=95,layer = 11,delay=0.22)] [Effect(name="$e_spark_02_mid",x = 70,y=100,layer = 12,delay=0.25)] [Effect(name="$e_spark_02_mid",x = 72,y=105,layer = 13)] [PlaySound(key="$d_avg_swordy", volume=1)] [charslot(slot = "m", posfrom="0,0", posto="-60,0", afrom=1, ato=0, duration=1)] [charslot(slot = "l", posfrom="400,0", posto="340,0", afrom=1, ato=1, duration=1, isblock=true)] [delay(time=0.8)] [PlaySound(key="$d_avg_punch02", volume=1)] [charslot(slot = "m", posfrom="-60,0", posto="0,0", afrom=0, ato=1, duration=0.05)] [PlaySound(key="$d_avg_ftrub", volume=1)] [charslot(slot = "l", name = "avg_4132_ascln_1#4$1", posfrom="340,0", posto="600,0", afrom=1, ato=0, duration=0.5, isblock=true)] [delay(time=0.5)] [charslot] 阿斯卡纶的袖刃刺到巨人身后的同时,巨人的手已经挡住了她的进攻。 他的手仿佛自始至终就放在那里,从来没有挪动过。 [charslot(slot = "m", name = "avg_4132_ascln_1#4$1")] [name="阿斯卡纶"]如果他认为让你亲自出手就能拦下我们,恐怕有点异想天开。 [charslot(slot = "m", name = "avg_npc_1294_1#1$1")] [name="“疤眼”"]你又错了,阿斯卡纶。 [name="“疤眼”"]雇佣兵们出现在这的确是摄政王的委托。他们接单子,我可管不着。呵,但我为什么在这? [name="“疤眼”"]我是来见你的,阿斯卡纶。这可是两码事。 [charslot(slot = "m", name = "avg_4132_ascln_1#5$1")] [name="阿斯卡纶"]——? [dialog] [charslot] [playsound(key="$d_gen_transmissionget", volume=1)] [CharacterCutin(widgetID="1", name="avg_4131_odda_1#5$2", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=0, width=200, block=true)] [delay(time=0.5)] [multiline(name="奥达")]滋——呃——阿斯卡纶小姐,镇上—— [PlaySound(key="$transmission", volume=0.3)] [CharacterCutin(widgetID="1", name="char_empty", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=0, width=200, block=true)] [multiline(name="奥达", end=true)]滋——还有埋伏! [dialog] [PlaySound(key="$transmission")] [CharacterCutin(widgetID="1", fadetime=0.5, block=true)] [delay(time=0.5)] [charslot(slot = "m", name = "avg_4132_ascln_1#6$1")] [name="阿斯卡纶"]奥达?奥达! [dialog] [charslot(slot = "m", name = "avg_4132_ascln_1#1$1")] [delay(time=0.5)] [PlaySound(key="$d_gen_walk_n", volume=1, loop=true, channel="w")] [StopSound(channel="w", fadetime=0.8)] [charslot(slot = "m", name = "avg_4132_ascln_1#4$1", posfrom="0,0", posto="-100,0", afrom=1, ato=1, duration=0.5)] [charslot(slot = "l", name = "avg_npc_1294_1#1$1", posfrom="-400,0", posto="-200,0", duration=0.8, isblock=true)] [charslot(slot = "l", focus="l")] [name="“疤眼”"]我可没让你走,阿斯卡纶。 [name="“疤眼”"]那些人踏进小镇的时候,他们的命运就已经确定了。你救不了他们。 [name="“疤眼”"]还记得我们那一次见面吗? [name="“疤眼”"]我们已经站在了命运的交汇点,阿斯卡纶。 [name="“疤眼”"]在这里,我看到了一个戛然而止的终点。 [name="“疤眼”"]我就一直想试试,我能够拨动这个终点吗?我是否能从命运的湍流中,捞起一枚石子...... [name="“疤眼”"]然后将它摆在我所偏爱的位置,在湍流中激起本不在命运之中的涟漪—— [name="“疤眼”"]——独眼巨人能操纵预言吗? [charslot(slot = "m", name = "avg_4132_ascln_1#4$1", focus="m")] [name="阿斯卡纶"]......滚开。 [charslot(slot = "m", name = "avg_4132_ascln_1#5$1", focus="m")] [name="阿斯卡纶"]或者死。 [dialog] [charslot(slot = "m", name = "avg_4132_ascln_1#5$1", posfrom="-100,0", posto="-200,0", afrom=1, ato=1, duration=0.2)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$swordtsing4", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.15, r=0.9, g=0.6, b=0.5, fadetime=0, block=true)] [PlaySound(key="$d_avg_swordy", volume=1)] [charslot(slot = "m", posfrom="-200,0", posto="-250,0", afrom=1, ato=1, duration=1)] [delay(time=1.5)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$d_avg_punch02", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.15, r=0.9, g=0.6, b=0.5, fadetime=0, block=true)] [charslot(slot = "l", posfrom="-200,0", posto="-100,0", afrom=1, ato=1, duration=0.05)] [PlaySound(key="$d_avg_ftrub", volume=1)] [charslot(slot = "m", name = "avg_4132_ascln_1#1$1", posfrom="-250,0", posto="300,0", afrom=1, ato=1, duration=1.5)] [delay(time=2)] [charslot(slot = "l", focus="l")] [name="“疤眼”"]我告诉过你,阿斯卡纶,不要试图搞突然袭击。我能“看到”。 [charslot(slot = "m", name = "avg_4132_ascln_1#5$1", focus="m")] [name="阿斯卡纶"]特雷西斯教过我很多事,只有一件事我记得最清。 [name="阿斯卡纶"]手里的刀能解决大部分问题。 [name="阿斯卡纶"]“疤眼”......你能看到虚无吗? [dialog] [Blocker(a=0.3, r=0.9, g=0.6, b=0.5, fadetime=2)] [PlaySound(key="$d_avg_darkmagic", volume=1)] [charslot(slot = "m", name = "avg_4132_ascln_1#5$1", afrom=1, ato=0, duration=2, isblock=true)] [PlaySound(key="$d_gen_walk_n", volume=1, loop=true, channel="w")] [StopSound(channel="w", fadetime=1)] [charslot(slot = "l", posfrom="-100,0", posto="200,0", afrom=1, ato=1, duration=1, isblock=true)] [SoundVolume(volume=1, channel="sn",fadetime=2)] [SoundVolume(volume=1, channel="d",fadetime=2)] 薄暮般的雾气混杂在扬起的烟尘中,弥散开去。 模糊。刺客的身形在雾气中逐渐散去了轮廓。 [dialog] [charslot(slot = "l", focus="n")] [name="阿斯卡纶"]命运也好,预言也罢。你的伎俩我看够了。 [charslot(slot = "l", focus="l")] [name="“疤眼”"]—— [charslot(slot = "l", focus="n")] [name="阿斯卡纶"]你自认比时间看得更远—— [name="阿斯卡纶"]你自认可以依仗命运来攫取利益—— [name="阿斯卡纶"]但终归,你只是一个对玩弄命运上瘾的瘾君子......“疤眼”。 [dialog] [charslot] 阿斯卡纶的声音消失了。巨人的耳朵只听到了风声。巨人的眼睛只看到了雾气。 他觉得很奇怪,哪怕他每天醒来能看到自己的一百次不同的死亡,但这一次...... 他的确没有看到—— [dialog] [StopSound(channel="sn", fadetime=0.5)] [StopSound(channel="d", fadetime=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot] [background] [playsound(key="$e_skill_skulsrsword",volume=1)] [Effect(name="$e_spark_01_large",layer=2)] [Effect(name="$e_spark_01_mid",layer=2)] [Effect(name="$e_bladeline_red",x =-1.08, y =15,rox =0, roy =0, roz =145, layer = 1)] [Image(image="49_i11", screenadapt="coverall", x=60, xScale=1.1, yScale=1.1, fadetime=0)] [ImageTween(xFrom=60, xTo=0, xScaleFrom=1.1, yScaleFrom=1.1, xScaleTo=1, yScaleTo=1, duration=10)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2)] [delay(time=1)] [playsound(key="$d_avg_maskbreak",volume=1)] [delay(time=1)] “咔嚓”。 面具碎了。 他将双眼隐藏在面具下近百年。他不需要双眼捕捉真实。太多人,太多事,都不值得他去看。 而当暮光终于涌进破碎的面具,渗进了他因兴奋而扩大的瞳孔之中时—— [name="阿斯卡纶"]现在你看到死亡了吗? 不,他看到了断崖...... 交汇的命运湍流在此飞泻而下。 [name="“疤眼”"]在继续厮杀之前,就让我免费赠送你一个预言吧。阿斯卡纶。 [name="“疤眼”"]一段,故事。 [dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [charslot] [Background] [Image]